﻿using System.Collections.Generic;
using System;
namespace woaC2.LogicLib.DataContract.Output
{
    public class OutDc
    {
        public object Obj;
    }
    public class GetListMatchFreeOutDc
    {
        public Guid sessionIdMatch;
        public string matchName;
    }
    public class LoginGuestOutDc
    {
        public Guid Id;
        public string username;
    }
    public class CreateRoomOutDc
    {
        public Guid sessionIdMatch;
        public string matchName;
    }
    public class Flag
    {
        public bool fg;
    }
    public class InfPlayerDC
    {
        public bool isBoss;
        public int type;
        public string userName;
        public Guid sessionId;
    }
    public class InfoPlayerStartGameOutDC
    {
        public Guid sessionId;
        public string userName;
        public int beginX;
        public int beginY;
        public int team;
    }

    public class BroadcastShootOutDC
    {
        public Guid sessionId;
        public int x;
        public int y;
        public string vector;
    }
    public class ShootOutDC
    {
        public bool success;

    }
    public class BroadCastMoveOutDC
    {
        public Guid sessionId;
        public int x;
        public int y;
        public string vector;
        
    }
    public class MoveOutDC
    {
        public bool succses;
    }
    public class TestDC
    {
        public string content;
    }
    public class JoinGameOutDC
    {
        public bool success;
    }
    public class BroadcastJoinGameOutDC
    {
        public Guid userId;
        public int team;
        ///ádfasfdsa
    }
}

